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Tales from the Borderlands Episode Two – “Atlas Mugged” Review

Full article available here.

I wouldn’t have guessed it, but after another episode in Pandora I may never want to leave. Telltale Games’s latest take on the Borderlands franchise is one of it’s best ever. The pacing is quicker, the action is snappier, the dialogue is even funnier and there’s still no sign of Claptrap (which for me, is a good thing).

Racism & Video Games

This past Saturday a twitter war broke out relating to probably the most sensitive issue, not just in gaming but in all media in general: Racism. If you haven’t been following I’ll give you the quick version. Gearbox released Borderlands 2 last September, like it’s predecessor it features of all sorts of quirky and fun characters, one of which is an unstable 13-year-old girl named Tiny Tina, who uses a vocabulary similar to “ghetto” African-Americans. This apparently made some certain players uncomfortable and one player in particular sent out this tweet. This resulted in several other tweets between Gearbox and various players. So, keeping in line with the theme of discussing larger concepts for the month of February, this week’s topic is going to be about the relationship between racism and video games.

To be fair, I would question the mental stability of anyone who has the word badonkadonk in their vocabulary.

I can’t help but feel frustrated by this news. I don’t think it’s a stretch to say that Tiny Tina’s “ghetto” vocabulary is invoking racial stereotypes, but not to show that she’s a racist character, but to show her naïvety. A mentally unstable thirteen-year-old girl probably lacks the wisdom to see past a racial stereotype. I’m going to go out on a limb here and assume Tina thinks “ghetto” talk is cool; hence it’s easy to conclude she’s a naïve character. What bothers me even more is not just that most of the people who complained about Tina’s dialogue were white but that this event shows that regardless of context, video games aren’t “allowed” to use any racial stereotype. This is further reinforced by the fact that Anthony Burch (who wrote Tina’s dialogue) actually offered to change her character in response. Even though it’s a legitimate part of Tina’s character, the very person who knows the character best is being apologetic in the face of criticism. Burch isn’t at fault here; anything he says ultimately reflects Gearbox so he has reason not to say the wrong thing. This type of attitude however, reflects a deeper problem within the industry.

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