For the past month, I’ve been working on this tribute video for this past year in gaming. So, please celebrate to end of the year by giving it a watch. Enjoy!
I wish you all a happy new year! See you in 2015.
This post contains spoilers for The Walking Dead Season Two. You have been warned.
Something happened to me after completing The Walking Dead: Season Two for the first time. I had patiently waited for the episodes to be released on disc. When it finally arrived I got home from work and played all five episodes in succession. When I finished the last episode, I was a different man. With every game that came out this year, no game was better written. No game stuck with me more than this one; no game ever has. The Walking Dead: Season Two isn’t the best-designed game of the year, but it’s by far the best story. In my opinion, it’s the best game of 2014; here’s why. Read the rest of this entry
There were a lot of good games this year. I played a surprising amount of them, at least in comparison to previous years. Before I get into my personal favourite game of the year, I would like to take some time and talk about some of the other games that I enjoyed that didn’t make the top three. So in alphabetical order, here are the honourable mentions of 2014. Read the rest of this entry
I learned very quickly that there’s nowhere to hide in Alien: Isolation and there are so many ways to get yourself killed. If you run too fast, you’re dead. If the Alien sees you, you’re dead. Oh, you fired a gun at the enemy android? Guess what? The Alien heard that, you’re dead. You’re in the middle of saving? The Alien says “hello.” You stayed in the locker too long; silly human, you’re dead. Nothing inspires fear quicker than paranoia around the most mundane actions. Now, wrap this moment-to-moment gameplay around a strategic crafting system and an incredible atmosphere. The result is, in my mind, the best designed game of the year.
This post contains some minor spoilers for The Wolf Among Us.
For most of the year, The Wolf Among Us sat atop of this list. I can’t recall a game that hooked me as quickly as the first episode did and Telltale Games silenced everyone who doubted that lightning could strike twice. Throughout the first half of the year, Telltale Games delivered an enthralling murder mystery video game. The true test of narrative excellence is when a writer or designer is one step ahead of the audience and The Wolf Among Us is several steps ahead at all times. There are so many subtle hints in the early episodes that come up later in ways you don’t expect. It’s one thing to be a step ahead, it’s another to do so without the audience even being aware of it.
It’s been a wild year, not just for gaming but for me personally. I joined a gaming website, I built a gaming PC and have spent the last few months in complete seclusion but I have emerged from my cave, older and more unkempt to deliver my thoughts on the year that was 2014. As I did last year, I’m going to go over the year before delving into my personal top three games of the year. I also have a special surprise for all of you at the end of the list so stay tuned for that.
Full article available here.
Rise of the Tomb Raider is being published by Microsoft. According to a tweet from Aaaron Greenberg, the marketing boss of Microsoft’s 1st and 3rd party games, Microsoft will be taking up publishing duties for the game, which is due to release first on Xbox One in Holiday 2015.
Full article available here.
The long awaited patch for the PC version of Final Fantasy XIII will be released on Dec. 11, according to a post on Steam from Square Enix. This patch will add custom resolutions to the game, allowing it to be played in 1080p resolution. This is good news for PC players.