Monthly Archives: July 2013
It’s very difficult to assess Assassin’s Creed 3 without comparing it to previous games, I suppose if that means anything it’s that while I enjoyed Assassin’s Creed 3 it failed to make an emotional impact nor did it leave a lasting impression. Well, other than its atrocious ending, but that’s a post for another time. In many ways, Assassin’s Creed 3 is a conclusion to a story that began in 2007. The first Assassin’s Creed took a lot of risks with its plot, albeit most of these choices weren’t too successful, however five years later Ubisoft Montreal has finally created a story that succeeds on multiple levels. The same, more or less, can be said for the rest of the game.
It’s a classic debate that has occurred in living room couches and in front of desktop keyboards and given it’s prevalence among gaming forums it’s inevitable that sooner or later I would talk about it. It’s a very simple question: Which is better, Console gaming or PC gaming? For the purposes of this argument, Console gaming applies to all video games played from a home console ie: PS3, Xbox 360, Nintendo Wii, etc. PC gaming applies to video games played on a computer after some sort of download or mandatory install, therefore Farmville does not count as PC gaming but Plants vs. Zombies does. I’m not so much going to say which I prefer but instead I’ll look at both arguments and see which one makes a better point.
2013 has been an excellent year for video games so far with plenty more anticipated titles on the way. However no matter how many great games come out in one year I find myself coming back to certain games long after they’re released. These aren’t necessarily games that I feel everyone should play, but something about them stays with me long after playing them; that merits at least a discussion from me. This week, I’m going to look back on one of my favourite games from 2010, Quantic Dream’s PS3 exclusive, Heavy Rain.
Being such an overused setting, it’s hard for me to imagine looking forward to a game set in a zombie apocalypse. While the Last of Us still awaits my critique, the Walking Dead game hit an unprecedented level of quality with the first five episodes. With Season Two still months away, Telltale Games has released a single piece of downloadable content that bridges the gap between Seasons One and Two. The Walking Dead 400 Days is composed of five short stories starring different characters passing through an abandoned truck stop over the course of 400 Days. The entire episode will last between one and two hours with each individual story lasting approximately fifteen minutes. The impact of each segment isn’t as strong as any of the episodes from Season One but there are plenty of hard-hitting decisions sprinkled throughout. Each story is different from the last and keeping with the themes of Lee and Clementine’s tale, the narrative says a lot more about people in a zombie apocalypse than the zombies themselves. It paints a grim picture of else is happening during the end of the world.