Monthly Archives: April 2013
One of the more important and unique aspects in the medium of video games is adjustable difficulty. It allows video games to be more accessible which translates into more money for people who make games. As games have become more accessible (aka more mainstream) the overall challenge of your average game is lower than it was ten years ago. The reasons for this are many, mainly being that the games that make the most money are developed and marketed towards a wider audience. This means that the target audience is less familiar with the product and the game ends up being easier to win as a result. There was something valuable in games that would let the player discover things for themselves, but this is practically non-existent today. Most mainstream games like Assassin’s Creed or Call of Duty hold the player’s hand throughout the game. This is where the value of adjustable difficulty becomes evident. It allows games to meet a middle ground between accessibility and challenge. A lot of successful franchises would not be what they are today if weren’t for adjustable difficulty.